The Web Wizard's Guide to Flash
by Michael R. Kay
Published by Addison-Wesley,
June 2002
196 pages, 78 full color illustrations, ISBN 0-201-76434-2
Click
here to order it from Amazon
Also available from barnesandnoble.com.
Flash is a fun program to use, and it shouldn't be painful to
learn. There are many Flash books available today, but this may
be the only one that that teaches it in a way that real people
can understand. Several books longer than 500 pages are useful
references to consult when you want the details of a very specific
feature, but they aren't so good at teaching you how to use the
program. The approach and size of this book is very digestible
and will give you what you need to use Flash to create compelling
web sites.
The
tutorials I wrote for Webmonkey have been successful in guiding
readers through a few key tasks in Flash, and this book has given
me the opportunity to develop a complete learning experience.
These lessons are ample whether youre new to Flash or need
to round out your skills: this book can get you on track to creating
rich animation and powerful interactivity.
This book covers both Flash 5 and Flash
MX. The first chapters introduce the basics, followed by lessons
which build to more advanced techniques. ActionScript is now an
integral part of Flash and one chapter in this book can get you
started writing scripts right away even if you know nothing about
programming. Theres plenty here to get a complete foundation
and to begin creating professional work. By the end of the book,
you should be able to call yourself a Flash wizard.
Table of Contents
Chapter 1: An Overview of the Flash Program
- What is Flash?
- When (and When Not) to Use Flash
- Working with Flash
- A Tour of the Program
- Changing the View
- Setting Preferences
Chapter 2: Creating Graphics
- Creating and Saving Work Files
- Setting Movie Properties
- Overview of the Tools Panel
- Drawing New Objects
- Selecting and Transforming Artwork
- Applying Color
- Working with Multiple Objects
- Organizing Artwork with Layers
- Importing Bitmap Images
- Working with Other Vector Programs
- Adding and Formatting Text
Chapter 3: Flash Animation
- Working with Frames in the Timeline
- Creating Frame-by-Frame Animation
- Introducing Symbols
- Animating with a Motion Tween
- Constructing Animated Symbols
- Nesting symbols
- Motion Tween Is Not Just for Motion
- Animating with a Shape Tween
- Viewing Multiple Frames with Onion Skin
- Applying Guide Layers
- Masking with Layers
- Managing Assets in the Library
- Adding Scenes to the Movie
Chapter 4: Basic Actions
- Using Interactivity in Flash
- Getting Familiar with the Actions Panel
- Applying Frame Actions
- Checking Your Actions
- Assigning Actions to Buttons
- Applying Basic Actions that Play a Movie
- Controlling Movie Clips with Tell Target
- Defining a Path
- Building a Pull Down Menu
|
|
Chapter 5: Enriching Movies with Sound
- When to Use Sound
- Importing Sounds Into Flash
- Placing a Sound in a Flash Movie
- An Overview of Sound Settings
- Maximizing Sound Compression
- Adding Sound to a Button
- Controlling Sounds with Actions
- Sound Strategy
Chapter 6: Optimizing and Publishing
- Optimizing Flash Content
- Navigating with The Movie Explorer
- Testing Movies with the Bandwidth Profiler
- Creating a Loading Sequence
- Publishing Flash Content for the Web
- Testing in a Web Browser
- Accommodating Older Plug-ins
- Posting Your Files on the Web
Chapter 7: Easing into ActionScript
- From Basic Actions to ActionScript
- The Anatomy of ActionScript
- Applying Built-in Functions
- Applying Dot Syntax to Methods and Properties
- Setting Requirements with Conditionals
- Using Variables and Operators to Change Properties
- Combining Variables, Operators, and Properties
- Building a Custom Function
- Writing Good Code
- What Else you Can Do with ActionScript
Chapter 8: The Flash Experience
- When is Flash the Answer?
- Designing for the User
- Step-by-Step Design
- Good Flash Practices
- The Road to Flash Mastery
- Beyond Flash
|
|